Category Behavior Change

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Person holding a mint colored mobile phone
Apps

A research and engagement workshop with Elevate and Hopelab to better articulate the MoMba maternal mental health app’s value proposition.

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Woman holding a baby and kissing its hand.
Behavior Change

Over the course of two months, the teams discussed the overall strategy for developing and implementing the tool, landed on a process for choosing the right design and innovation firm for the project, and reviewed and clarified the product’s impact pathway.

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Teen on a laptop
Cancer

The purpose of this study was to determine the effectiveness of a video-game intervention for improving adherence for adolescents and young adults with malignancies including acute leukemia, lymphoma, and soft-tissue sarcoma.

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Sonja Lyubomirsky
Behavior Change

We invited Hopelab advisor and positive psychologist Sonja Lyubomirsky to join us in the office to discuss the architecture of what sustainable happiness might look like.

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"Health 2.0 12th Annual Fall Conference"
Apps

Innovation, design, patient experience- all of these buzz-words have healthcare systems thinking about what and how they can make more intelligent systems. But with innovation comes wind of caution…

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college student in dorm room
Behavior Change

It’s pretty clear outside the world of college, asking for help has been stigmatized. And I think as a society we’re getting better about reversing that stigmatization, but we need to emphasize it tenfold on college campuses.

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Drawings of people
Behavior Change

Normalizing social anxiety will help teens understand that people may not look or sound lonely, but that doesn’t mean they aren’t. The goal of this tool should be pushing yourself enough out of your comfort zone to build the college social experience you are searching for.

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Young cancer patient plays Re-mission
Apps

Released in 2006, the original Re-Mission video game delivered positive, measurable impact on the health of young cancer patients who played it.

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Young person holding Playstation controller
Apps

Slice and dice! Seek and destroy! That’s what adolescent and young adult cancer patients told us they wanted to do to their disease.

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Person holding temple
Behavior Change

What forces account for the current state of mental well-being of young people in the United States?

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Nod mobile application screen
Loneliness

Five ways the Nod app encourages lasting social connections, even during COVID-19.

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