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A Collaboration to Scale the MoMba Maternal Health App
Apps

A research and engagement workshop with Elevate and Hopelab to better articulate the MoMba maternal mental health app’s value proposition.

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A Collaboration With The Ounce of Prevention Fund
Behavior Change

Over the course of two months, the teams discussed the overall strategy for developing and implementing the tool, landed on a process for choosing the right design and innovation firm for the project, and reviewed and clarified the product’s impact pathway.

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Apps, Panels, and Tech: Reflections on Health 2.0 2018
Apps

Innovation, design, patient experience- all of these buzz-words have healthcare systems thinking about what and how they can make more intelligent systems. But with innovation comes wind of caution…

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Can Video Games Be Designed To Promote Health?
Apps

Released in 2006, the original Re-Mission video game delivered positive, measurable impact on the health of young cancer patients who played it.

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Cancer-Fighting Gameplay: The Re-Mission 2 Trailer
Apps

Slice and dice! Seek and destroy! That’s what adolescent and young adult cancer patients told us they wanted to do to their disease.

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COVID-19: 5 Ways Students Can Prevent Loneliness
Loneliness

Five ways the Nod app encourages lasting social connections, even during COVID-19.

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Goal Mama
Apps

The Goal Mama app helps first-time moms better-set goals, track progress, and celebrate success.

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Mitra
Apps

The Mitra App helps foster a new generation of leaders who act with integrity and positively impact their workforces, industries, and communities.

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Mood Meter
Apps

Based on decades of research from Yale, the Mood Meter app builds emotional intelligence and self awareness for yourself and others.

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Nod
Apps

Nod offers higher education leaders a research-backed tool they can confidently share with students, knowing it addresses two critical threats to student mental health: loneliness and depression.

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Re-Mission
Apps

Hopelab’s founding project came to life when co-founder Pam Omidyar was inspired to create a video game that might help young cancer patients with treatment compliance.

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