Re-Mission, a videogame for young cancer patients, was created by Hopelab with the goal of enhancing the physical health and psychological well-being of young cancer patients. In the game players pilot Roxxi the nanobot through the bodies of teen-aged cancer patients to investigate symptoms, destroy cancer cells, eradicate bacteria, stop metastases, and manage treatment side-effects. The design of Re-Mission, and the evaluation of its effects, offers a model for those working in the games and health arena. The following Missive summarizes results from a randomized controlled trial measuring Re-Mission’s impact on patient behavior and provide a short overview of the development process used to create the game.
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