Approach Research

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Teen with feet in pool of water that looks like mobile phone

Digital health practices, social media use, and mental well-being among teens and young adults in the U.S.

re-mission video game on tablet

The purpose of this study was to determine the effectiveness of a video-game intervention for improving adherence for adolescents and young adults with malignancies including acute leukemia, lymphoma, and soft-tissue sarcoma.

A photo of a woman smiling and holding her hands to her cheeks

In collaboration with Dr. Andrew Fuligni from The University of California, Los Angeles, we are expanding the research showing health-protective benefits from “acts of kindness” interventions.

cancer patient plays re-mission on laptop while adult looks on

The objective of the current study was to examine social functioning among AYAs within the first 2 years after a cancer diagnosis and compare their scores with population norms and identify trajectories of social functioning over time and its correlates.

Vivibot mascot

This pilot randomized controlled trial examined the feasibility of delivering positive psychology skills via the Vivibot chatbot and its effects on key psychosocial well-being outcomes in young adults treated for cancer.

Teen on a laptop

Here we report the results of a measurement validation study and a preliminary proof-of-concept experiment testing the impact of Zamzee to promote MVPA.

Teen looking at mobile phone.

In collaboration with Dr. Sonya Lyubomirsky from The University of California, Riverside, we are expanding prosocial research that might benefit young adult health.

Two people having a conversation.

In collaboration with Dr. Edith Chen from Northwestern University, we are investigating whether and in what ways a year-long mentoring program might impact the metabolic and cardiovascular health of mentors.

Nod mobile application example

This study indicates that Nod use buffered the most at-risk students from experiencing loneliness and depression during the first month of college.

Pie chart

In May 2020, the Hopelab Studio Team sent a digital survey through national and regional networks of national service providers to assess the digital readiness of organizations and their stakeholders.

A young cancer patient playing Nanobots Revenge

The following summarizes results from a randomized controlled trial measuring Re-Mission’s impact on patient behavior and provides a short overview of the development process used to create the game.

imi promo

Unpacking the results of a pilot randomized control trial of imi, a web app designed to improve mental health by supporting LGBTQ+ identity affirmation and boosting positive coping skills.