Re-Mission, a videogame for young cancer patients, was created by Hopelab with the goal of enhancing the physical health and psychological well-being of young cancer patients. In the game players pilot Roxxi the nanobot through the bodies of teen-aged cancer patients to investigate symptoms, destroy cancer cells, eradicate bacteria, stop metastases, and manage treatment side-effects. The design of Re-Mission, and the evaluation of its effects, offers a model for those working in the games and health arena. The following Missive summarizes results from a randomized controlled trial measuring Re-Mission’s impact on patient behavior and provide a short overview of the development process used to create the game.
This pilot randomized controlled trial examined the feasibility of delivering positive psychology skills via the Vivibot chatbot and its effects on key psychosocial well-being outcomes in young adults treated for cancer.
The objective of the current study was to examine social functioning among AYAs within the first 2 years after a cancer diagnosis and compare their scores with population norms and identify trajectories of social functioning over time and its correlates.