View all Researchfmri brain scan image
View all Research

Interactivity and Reward-Related Neural Activation during a Serious Videogame

Steven W. Cole, Daniel J. Yoo, Brian Knutson 

This study sought to determine whether playing a “serious” interactive digital game (IDG) – the Re-Mission videogame for cancer patients – activates mesolimbic neural circuits associated with incentive motivation, and if so, whether such effects stem from the participatory aspects of interactive gameplay, or from the complex sensory/perceptual engagement generated by its dynamic event-stream. Healthy undergraduates were randomized to groups in which they were scanned with functional magnetic resonance imaging (FMRI) as they either actively played Re-Mission or as they passively observed a gameplay audio-visual stream generated by a yoked active group subject. Onset of interactive game play robustly activated mesolimbic projection regions including the caudate nucleus and nucleus accumbens, as well as a subregion of the parahippocampal gyrus. During interactive gameplay, subjects showed extended activation of the thalamus, anterior insula, putamen, and motor-related regions, accompanied by decreased activation in parietal and medial prefrontal cortex. Offset of interactive gameplay activated the anterior insula and anterior cingulate. Between-group comparisons of within-subject contrasts confirmed that mesolimbic activation was significantly more pronounced in the active playgroup than in the passive exposure control group. Individual difference analyses also found the magnitude of parahippocampal activation following gameplay onset to correlate with positive attitudes toward chemotherapy assessed both at the end of the scanning session and at an unannounced one-month follow-up. These findings suggest that IDG-induced activation of reward-related mesolimbic neural circuits stems primarily from participatory engagement in gameplay (interactivity), rather than from the effects of vivid and dynamic sensory stimulation.

Read more in PLOS One 


Related Content

View all Research

This research looks at how teens and young people are embracing online mental health tools — from social media to therapy and mental health apps — as resources for seeking support and managing their own mental health and well-being.

This study shows that while social media continues to pose risks, it also plays a beneficial role in supporting the mental health and well-being of young people — especially those from marginalized communities.

picture of imi on a phone screen

Read the results of a randomized control trial conducted on imi, a free, mental health web app, designed to help LGBTQ+ youth cope with stress.

Mother looking down at baby on a bed.

The present study explores barriers and facilitators experienced by public health nurses introducing a mobile health technology platform (Goal Mama) to the Nurse-Family Partnership home-visiting program.