Hopelab Insights

As a research-driven organization, our project work and the products we create are grounded in meaningful data. As a social innovation lab, we are motivated to inspire action from the insights derived from the data we collect. We hope that these insights inspire you to support other young people in their pursuit of health, happiness, and well-being. 

 

Young, Wild, and Quarantined
Mental Health

While technology has often been criticized for provoking our separation and loneliness, it may be a critical part of the solution

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Making a Mental Health Startup? How a Professional Can Help
Mental Health

Hopelab joined HackMentalHealth, Vinaj Ventures, and Second Muse to host a mentoring event for early-stage startups in the digital mental health space.

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Lessons From Writing for a Mental Health Chatbot
Cancer

A case study on the user experience design of Vivibot, a chatbot designed for young adult cancer survivors.

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JMIR Randomized Controlled Feasibility Trial on Vivibot
Chatbots

This pilot randomized controlled trial examined the feasibility of delivering positive psychology skills via the Vivibot chatbot and its effects on key psychosocial well-being outcomes in young adults treated for cancer.

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Reverse Engineering Health
Behavior Change

From video games to apps to chatbots, Hopelab has created a broad range of science-based interactive technologies by reverse engineering health. We’re moving the needle on health behavior and moving the needle on outcomes.

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The Fusing of Science and Design
The Future of Healthcare

VP of Strategy & Design, Chris McCarthy reflects, “the essential elements of innovation are never fused, but instead are in a perpetual state of fusing…”

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Can digital medicine build evidence less like Prozac and more like Pinterest?
The Future of Healthcare

Mental models are a powerful force. At this moment in time, I wonder if digital health is being held back by the mental model . . .

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Hopelab’s Approach to Re-Mission
Cancer

The following summarizes results from a randomized controlled trial measuring Re-Mission’s impact on patient behavior and provides a short overview of the development process used to create the game.

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Cancer in Adolescents and Young Adults
Cancer

The objective of the current study was to examine social functioning among AYAs within the first 2 years after a cancer diagnosis and compare their scores with population norms and identify trajectories of social functioning over time and its correlates.

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The Cultural Divide Between Thought-Based-Science & Action-Based-Development
The Future of Healthcare

Stephanie Greer Ph.D. explores how collaboration between thought and action can manifest itself in digital health.

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Effective Health Behavior Change at Scale
Behavior Change

Stephanie Greer Ph.D. reflects on the neuroscience of human motivation, digital health, and how to scale effective behavior change with product design.

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